In this episode, Madelyn and Emma discuss Mario Party and Eiyuden Chronicle: Hundred Heroes and how many parties they've ever thrown in their life. Also featuring lying numbers, what makes you hate your friends, and how to spell names.
In this not-episode, Madelyn and Emma talk about navigation in games and the realism of the mini-map feature. Also featuring long parkways with not enough exits, pacing problems, and getting lost with your buddies.
Sorry for the strange audio on Emma's end! Probably wasn't close enough to the mic.
In this episode, Madelyn and Emma discuss LocoRoco and SaGa: Emerald Beyond and going up and down the scale of complexity. Also featuring a growing choir, physics-based status effects, and the appeal of a guy who uses puppets.
In this not-episode, Madelyn and Emma talk their last seven weeks in gaming, and they're not looking to incite a debate here. Also featuring living on air cans alone, a perfect number of games, and short story anthologies.
In this episode, Madelyn and Emma discuss Shovel Knight and Slitterhead and the different sizes of digging implement. Also featuring cool blood powers, brainstorming stretch goals, and how many more games come out nowadays.
In this not-episode, Madelyn and Emma talk how to start a game and no, they don't mean how to launch a game from your computer. Also featuring iconic opening lines, pressing the book buttons, and the Steam refund period.
In this special episode, Madelyn and Emma reflect back on the year of 2024 in gaming from the great games to the not-so-great industry. Also featuring a need for more Trine 2 energy, the true upper limit of video games, and hope/trepidation for the future.
In this episode, Madelyn and Emma discuss Final Fight and Dragon Age: The Veilguard and the power behind a title. Also featuring mayoral politics, letting characters date each other, and Nintendo being Nintendo.
In this not-episode, Madelyn and Emma talk crossovers in games and the extremely easy and simple process of just making a phone call. Also featuring the power of not speaking English, the reveal of a Snake, and fun little dollhouses.
In this episode, Madelyn and Emma discuss Knack and UFO 50 and what a world would be like if there were 50 Knack games. Also featuring learning the buttons, Morbillions of dollars, and desperate pleas for a console release.
In this not-episode, Madelyn and Emma talk their last six weeks of gaming and whether they've ever pushed a block in their life. Also featuring non-clicking genres, plenty of tactics games, and having the time for a for-beginners club.
In this episode, Madelyn and Emma discuss Prototype and Mouthwashing and the different views on power fantasies they bring. Also featuring more gargling than expected, where Spiderman fits into all of this, and gobble gobble Thanksgiving time.
In this not-episode, Madelyn and Emma talk about nature in games and the appeal of watching ants go about their day. Also featuring long boring hikes, transitioning between biomes, and whether Cloud needs to be damper.
In this episode, Madelyn and Emma discuss Kirby's Dream Land and V Rising and the power of suction. Also featuring how birds feed their babies, how much we love counting up sticks, and what color Kirby should be.
In this not-episode, Madelyn and Emma talk about time loops in video games and high school performances of Groundhog Day. Also featuring the lack of an after in time loop stories, whether this is all a pandemic thing somehow, and how long it would take them to start drugging loved ones.
In this episode, Madelyn and Emma discuss Hotel Dusk: Room 215 and Tekken 8 and who is throwing who off a cliff. Also featuring how to hold a book, fighting your own ghost, and the potential of visual novels.
In this not-episode, Madelyn and Emma talk about their last six weeks in gaming and the many different flavors of Simones. Also featuring Like A Dragon speculation, decisions on forgiveness, and a sampling of Steam Next Fest.
In this episode, Madelyn and Emma discuss Limbo and Banishers: Ghosts of New Eden and the usage of "buddy" for a pet name. Also featuring jumping off of logs, hard to interpret stories, and the ever-presence of Kingdom Hearts.
In this not-episode, Madelyn and Emma talk about female protagonists in video games and why they're cool and stuff. Also featuring graphical fidelity for acne purposes, engaging in some counting, and different perceptions of violence.
In this episode, Madelyn and Emma discuss The Legend of Heroes: Trails in the Sky and Pacific Drive and whether Pixar owns the rights to sentient talking cars. Also featuring cheerful girl/sullen bike, a few unavoidable car puns, and ten novels of content. Sorry for the lawnmower noise near the end!
In this not-episode, Madelyn and Emma talk about the price of video games and video game consoles, especially the newly announced PS5 Pro. Also featuring the eldritch demon called the PS3, loss leaders, and the hidden costs of losing physical media.
In this episode, Madelyn and Emma discuss Jeanne D'Arc and Still Wakes the Deep and decide how long they would last on a haunted oil rig. Also featuring Emma's PSP collection, zero bad accents, and the space station with a heartbeat.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming and a bunch of little guys who like to dance and chant. Also featuring conspiracy puzzles, the "huh" to "oh" cycle, and situationships.
In this episode, Madelyn and Emma discuss Lunar: The Silver Star and The Exit 8 and decide when you should be suspicious of your friend's mysterious name. Also featuring changes to the JR Rail Pass, the Vita 2, and sudden losses of party members.
In this not-episode, Madelyn and Emma talk about NDAs in the game industry and the uncomfortable grey zones that content creators occupy. Also featuring our love for ominous atmopsheres, the evolution of attitudes towards Let's Plays, and whether or not any of this can last.