In this not-episode, Madelyn and Emma talk about team-ups and cooperation between player and character and why every game should probably have a hold hands button. Also featuring too long punch-kicks, sending the girl to the garbage, and judging by usefulness.
In this episode, Madelyn and Emma discuss Famicom Detective Club and Antonblast and the challenges of escaping conversations. Also featuring useless cowboy outfits, fun literary influences, and the era of the red angry man.
In this not-episode, Madelyn and Emma talk about theft mechanics in games and suggest that everyone should pick a safe word for Mario Party games. Also featuring a mangling of famous quotes, shampoo inconveniences, and meta genre transformations.
In this episode, Madelyn and Emma discuss God Hand and Marvel Rivals and fundamentally opposed design approaches. Also featuring bad IGN reviews, a return to the mad funny question, and the fun behind throwing your buddy across the map.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming, and a long-awaited series makes its triumphant and terrible return. Also featuring cats voiced by men, embracing the casual, and fulfilling resolutions.