In this not-episode, Madelyn and Emma talk about their last six weeks in gaming including various airplane seatback games. Also featuring a new hatred of cacti, the influence of Yakuza games, and the vile Kotaro.
In this episode, Madelyn and Emma discuss SOMA and Road to Empress and exactly how those teleporters in Star Trek work. Also featuring perspective choices in horror games, one day blinding stew, and what makes something a biopic vs RPF.
In this not-episode, Madelyn and Emma talk about schools in video games and how to gamify putting together a lesson plan. Also featuring the lack of YA-marketed video games, the changing lives of high schoolers, and shipping your students.
In this episode, Madelyn and Emma discuss Binary Domain and PEAK, and Madelyn shows off all the kidspeak she knows. Also featuring new genre names, the Steam Chunk, and poor voice recognition software.
In this not-episode, Madelyn and Emma talk about video games and France since Madelyn just returned from her world travels. Also featuring the love of mimes, multiple France worlds in Kingdom Hearts, and the power of tax breaks.
In this episode, Madelyn and Emma discuss Euro Truck Simulator (mostly 2) and Date Everything! and come up with something truly problematic. Also featuring bad rhymes, political maps, and Madelyn calling Europe a country at some point.
In this not-episode, Madelyn and Emma talk about their last six weeks in gaming and there's a second Katamari fix of the year so Madelyn's getting greedy. Also featuring slightly too late updates, games that grab your brain lobe, and control scheme hot takes.
In this episode, Madelyn and Emma discuss Terraria and Drag x Drive and go into the potential of a pickaxe controller peripheral. Also featuring damaging expensive equipment, the downfall of modding, and reinventing Civilization.
In this not-episode, Madelyn and Emma talk about monster and creature design in video games and what happens when your game monster gets too smart. Also featuring unloaded environments, women, and how limitations have shaped design.
In this episode, Madelyn and Emma discuss Destiny and Sword of the Sea and whether flow states can be insidious. Also featuring out of context poetry, how everything is Thoreau's fault, and extreme high pressure Jenga.
In this not-episode, Madelyn and Emma talk about developing games across console generations and where to get a Switch 2 dev kit. Also featuring the power of Mario Kart, the creature called the PlayStation 3, and what gamers want: the 4DS.
In this episode, Madelyn and Emma discuss Undertale and Lost Soul Aside and the difficulties of making a dream game. Also featuring save point features, the awesome power of fandom, and taking inspiration from other games, you know, like a mash-up.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming and also some other random stuff like TGS. It's gaming related. Also featuring driving good, getting scared, and some overall gender stuff.
In this episode, Madelyn and Emma discuss Chibi-Robo and Fantasy Life i: The Girl Who Steals Time and think about what makes a good checklist. Also featuring domestic issues, starting from scratch, and expected alien invasions.
In this not-episode, Madelyn and Emma talk about custom-made cinematic trailers and whether all games should be required to show their menus instead. Also featuring capturing the essence of a game, changing contexts, and why marketing teams should consider a funny little song instead.
In this episode, Madelyn and Emma discuss Sunset Overdrive and MindsEye and the different scales of mistake. Also featuring ground beef reviews, what makes a Spiderman, and the dying screams of all video games and cars.
In this not-episode, Madelyn and Emma talk about when to release your game and the high-octane impact of Silksong on everything. Also featuring wishlist numbers, thinking about movies, and the disappearance of marketing avenues.
It's possible I forgot to remove a moment where we get distracted by a dog being cute in the background, but honestly that'd just be a bonus for you listeners if true.
In this episode, Madelyn and Emma discuss Raidou Kuzunoha vs The Soulless Army and Despelote and how many things would be improved by adding a katamari. Also featuring soccer fandom, the mascot appeal of Jack Frost, and Rasputin also for some reason.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming and honestly don't talk about Silksong, I just feel like it needs to be acknowledged. Also featuring corny mechanics that hit, alternate mobile game universes, and comparisons to fanfiction.
In this episode, Madelyn and Emma discuss Rocket League and the Duck Detective series and ponder how many kids still watch Miss Congeniality. Also featuring statistical analysis, Shakespeare plays, and the mysterious existence of salami.
In this not-episode, Madelyn and Emma talk about content moderation on gaming storefronts from the influx of AI slop to the pressures of credit card companies to remove adult content. Also featuring how to design good UI, the myth of the benevolent censor, and whether there are too many games.
In this episode, Madelyn and Emma discuss Tamagotchi Connection: Corner Shop and Lost Records: Bloom and Rage and the joy of mindless repetition in childhood. Also featuring teenage band skills, consoles for kids, and Labubus on rockets.
In this not-episode, Madelyn and Emma talk about their Hollywood celebrities in video games and how to identify a true gamer. Also featuring Mario 64 references, the appeal of acting in a game, and what star power can do for you.
In this episode, Madelyn and Emma discuss Her Story and Split Fiction. That's a lot of women and a lot of fiction right there. Also featuring what FMV stands for, movie backgrounds, and fantasy land cops stuff.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming and looking super cool in-game and irl. Also featuring last act twists, Lumines-style meditation, and bad TV adaptations.