In this episode, Madelyn and Emma discuss Pony Island and Unbeatable and the terror of posting on Facebook today. Also featuring individualism, a lack of collected data, and using the microphone for gameplay.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming, including their radical cannon plans. Also featuring how to handle a big twist, tethering the Switch to life support, and the pleasure of a dollhouse.
In this episode, Madelyn and Emma discuss Crazy Taxi and Cairn and the power of learning from a fellow arcade kid. Also featuring taxis into space, climbing how you like, and a good blog series.
In this not-episode, Madelyn and Emma talk about time in game, including real-clock and day-night cycles, and the inconvenience of time travelling your game system. Also featuring the overwhelming options of life, save data corruption, and dealing with scary nighttime monsters.
In this episode, Madelyn and Emma discuss Monaco: What's Yours Is Mine and FBC: Firebreak and why we should abandon the slop moniker. Also featuring HR name lists, what the guy's name is in Ocean's Eleven, and new board game ideas.
In this not-episode, Madelyn and Emma talk about card games in games, and Madelyn resists the urge of Balatro in all ways. Also featuring a brass-based music drop, the card dimension, and the difference between cheating in poker and cheating in Magic the Gathering.
In this episode, Madelyn and Emma discuss Koudelka and Routine and the fake version of the Vatican that has secret agents. Also featuring custom controller potential, theme park criticism, and more space religion.
In this not-episode, Madelyn and Emma talk about their last eight weeks of gaming. Oh boy, that's a lot of weeks. Also featuring 2-person momentum controls, class choice punishment, and the approaching end (of Madelyn's Switch battery).
In this special episode, Madelyn and Emma talk about anything but games - we also read books! Also featuring hype moments and aura (again?), that cover for romance novels, and an inability to find new music.
In this episode, Madelyn and Emma discuss Digimon Story: Cyber Sleuth and Absolum and the ubiquity of roguelike features. Also featuring the power of negative emotions, a lack of lore knowledge, and spamming a light punch.
In this not-episode, Madelyn and Emma talk about phones in games and why you can't just scroll fake TikTok. Also featuring what a switchboard is, how many friends you can leave on read, and our times of digital surveillance.
In this episode, Madelyn and Emma discuss Geometry Wars and Look Outside and the appeal of many particle effects. Also featuring teeth where they shouldn't be, programmer art, and different representations of people made out of fruit.
In this not-episode, Madelyn and Emma talk about musical instruments in games and the inability to remember where buttons are. Also featuring ukelele dubiousness, canonical musical abilities, and the need for more bards.
In this episode, Madelyn and Emma discuss Inazuma Eleven and Hirogami and name as many crafts as they possibly can. Also featuring attempted murder, new cool Mario mechanics, and the wrong kind of football.
In this special episode, Madelyn and Emma reflect back on the year of 2025 in gaming and how amazing that it's been approximately a century in vibe-time since we did the previous one of these. Also featuring the slop machine, unbridled greed, and inadvisable financial decisions.
In this not-episode, Madelyn and Emma talk about their last six weeks in gaming including various airplane seatback games. Also featuring a new hatred of cacti, the influence of Yakuza games, and the vile Kotaro.
In this episode, Madelyn and Emma discuss SOMA and Road to Empress and exactly how those teleporters in Star Trek work. Also featuring perspective choices in horror games, one day blinding stew, and what makes something a biopic vs RPF.
In this not-episode, Madelyn and Emma talk about schools in video games and how to gamify putting together a lesson plan. Also featuring the lack of YA-marketed video games, the changing lives of high schoolers, and shipping your students.
In this episode, Madelyn and Emma discuss Binary Domain and PEAK, and Madelyn shows off all the kidspeak she knows. Also featuring new genre names, the Steam Chunk, and poor voice recognition software.
In this not-episode, Madelyn and Emma talk about video games and France since Madelyn just returned from her world travels. Also featuring the love of mimes, multiple France worlds in Kingdom Hearts, and the power of tax breaks.
In this episode, Madelyn and Emma discuss Euro Truck Simulator (mostly 2) and Date Everything! and come up with something truly problematic. Also featuring bad rhymes, political maps, and Madelyn calling Europe a country at some point.
In this not-episode, Madelyn and Emma talk about their last six weeks in gaming and there's a second Katamari fix of the year so Madelyn's getting greedy. Also featuring slightly too late updates, games that grab your brain lobe, and control scheme hot takes.
In this episode, Madelyn and Emma discuss Terraria and Drag x Drive and go into the potential of a pickaxe controller peripheral. Also featuring damaging expensive equipment, the downfall of modding, and reinventing Civilization.
In this not-episode, Madelyn and Emma talk about monster and creature design in video games and what happens when your game monster gets too smart. Also featuring unloaded environments, women, and how limitations have shaped design.
In this episode, Madelyn and Emma discuss Destiny and Sword of the Sea and whether flow states can be insidious. Also featuring out of context poetry, how everything is Thoreau's fault, and extreme high pressure Jenga.