In this special episode, Madelyn and Emma go over their PAX East 2025 experience, and resolve to maybe try West next time. Also featuring in-depth soda reviews, a heavier-than-expected prop, and Jesus Christ himself.
In this not-episode, Madelyn and Emma talk journalling and notetaking for video games and their quick eating of food. Also featuring beautiful art projects, pencil calluses, and frog????
In this episode, Madelyn and Emma discuss Middle-earth: Shadow of Mordor and Blue Prince and get into competing elements of Madelyn-core. Also featuring funny orc names, scholars of different things, and ASMR page sounds.
In this not-episode, Madelyn and Emma talk about jank in video games and how it's actually a positive description. Also featuring the line before broken, more mangled quotes, and the memorability of a bug.
In this episode, Madelyn and Emma discuss Sid Meier's Pirates! and Sorry We're Closed and the power of putting your name on something. Also featuring coat envy, the power of the wind, and the invention of London.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming and the monkey's paw of game services. Also featuring wrestling with RNG, entering new chapters, and how simple running a tea shop would surely be.
In this episode, Madelyn and Emma discuss Ninja Gaiden and Avowed and the return of the ninja boom. Also featuring the lack of romance, disclaimers of views, and a new gap in the market.
*Worth mentioning this episode was recorded before Microsoft was identified as a priority BDS target.
In this not-episode, Madelyn and Emma talk about team-ups and cooperation between player and character and why every game should probably have a hold hands button. Also featuring too long punch-kicks, sending the girl to the garbage, and judging by usefulness.
In this episode, Madelyn and Emma discuss Famicom Detective Club and Antonblast and the challenges of escaping conversations. Also featuring useless cowboy outfits, fun literary influences, and the era of the red angry man.
In this not-episode, Madelyn and Emma talk about theft mechanics in games and suggest that everyone should pick a safe word for Mario Party games. Also featuring a mangling of famous quotes, shampoo inconveniences, and meta genre transformations.
In this episode, Madelyn and Emma discuss God Hand and Marvel Rivals and fundamentally opposed design approaches. Also featuring bad IGN reviews, a return to the mad funny question, and the fun behind throwing your buddy across the map.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming, and a long-awaited series makes its triumphant and terrible return. Also featuring cats voiced by men, embracing the casual, and fulfilling resolutions.
In this episode, Madelyn and Emma discuss Sin & Punishment and Eternal Strands and the sacrifices of a little fire boy. Also featuring the near future past, making bosses the appropriate size, and production-first design.
In this not-episode, Madelyn and Emma talk about sound effects and foley in games and how to describe a sound in words. Also featuring weird little noises, the trials and tribulations of balancing audio, and the need to carry a mic around.
Ironically still figuring out my mic, gonna have a pop filter next time - Emma
In this episode, Madelyn and Emma discuss Mario Party and Eiyuden Chronicle: Hundred Heroes and how many parties they've ever thrown in their life. Also featuring lying numbers, what makes you hate your friends, and how to spell names.
In this not-episode, Madelyn and Emma talk about navigation in games and the realism of the mini-map feature. Also featuring long parkways with not enough exits, pacing problems, and getting lost with your buddies.
Sorry for the strange audio on Emma's end! Probably wasn't close enough to the mic.
In this episode, Madelyn and Emma discuss LocoRoco and SaGa: Emerald Beyond and going up and down the scale of complexity. Also featuring a growing choir, physics-based status effects, and the appeal of a guy who uses puppets.
In this not-episode, Madelyn and Emma talk their last seven weeks in gaming, and they're not looking to incite a debate here. Also featuring living on air cans alone, a perfect number of games, and short story anthologies.
In this episode, Madelyn and Emma discuss Shovel Knight and Slitterhead and the different sizes of digging implement. Also featuring cool blood powers, brainstorming stretch goals, and how many more games come out nowadays.
In this not-episode, Madelyn and Emma talk how to start a game and no, they don't mean how to launch a game from your computer. Also featuring iconic opening lines, pressing the book buttons, and the Steam refund period.
In this special episode, Madelyn and Emma reflect back on the year of 2024 in gaming from the great games to the not-so-great industry. Also featuring a need for more Trine 2 energy, the true upper limit of video games, and hope/trepidation for the future.
In this episode, Madelyn and Emma discuss Final Fight and Dragon Age: The Veilguard and the power behind a title. Also featuring mayoral politics, letting characters date each other, and Nintendo being Nintendo.
In this not-episode, Madelyn and Emma talk crossovers in games and the extremely easy and simple process of just making a phone call. Also featuring the power of not speaking English, the reveal of a Snake, and fun little dollhouses.
In this episode, Madelyn and Emma discuss Knack and UFO 50 and what a world would be like if there were 50 Knack games. Also featuring learning the buttons, Morbillions of dollars, and desperate pleas for a console release.
In this not-episode, Madelyn and Emma talk their last six weeks of gaming and whether they've ever pushed a block in their life. Also featuring non-clicking genres, plenty of tactics games, and having the time for a for-beginners club.